WebSockets vs Server-Sent Events (SSE)
Overview
WebSockets
- Definition: A protocol providing full-duplex communication channels over a single TCP connection.
- Usage: Often used for real-time applications like chat systems, live feeds, and interactive games.
Server-Sent Events (SSE)
- Definition: A server push technology enabling a browser to receive automatic updates from a server via HTTP connection.
- Usage: Suited for unidirectional data flow such as notifications, stock price updates, and news feeds.
Building webhooks?
Svix is the enterprise ready webhooks sending service. With Svix, you can build a secure, reliable, and scalable webhook platform in minutes. Looking to send webhooks? Give it a try!
Key Comparisons
Communication Type
- WebSockets: Bi-directional; both client and server can initiate communication.
- SSE: Unidirectional; only the server sends data to the client.
Protocol
- WebSockets: Uses its own protocol (
ws://
orwss://
for secure connections). - SSE: Operates over standard HTTP/HTTPS protocols.
- WebSockets: Uses its own protocol (
Connection Handling
- WebSockets: Maintains a persistent connection, requiring a dedicated server.
- SSE: Uses an HTTP connection, benefiting from existing web infrastructure and proxies.
Complexity and Overhead
- WebSockets: More complex to implement and maintain; higher overhead due to control frames.
- SSE: Simpler to implement, especially on the server side; lower overhead.
Browser Support
- WebSockets: Broadly supported in modern browsers.
- SSE: Limited support in Internet Explorer and older browsers.
Use Cases
- WebSockets: Ideal for applications requiring two-way communication like live chats and online gaming.
- SSE: Better suited for updating clients with real-time information where client-to-server communication is not required.
Scalability
- WebSockets: Can be challenging to scale due to persistent connections.
- SSE: More scalable in scenarios where the client doesn't need to send data to the server.
Conclusion
- Choose WebSockets: When you need a robust, real-time, two-way communication between client and server.
- Choose SSE: For simpler, one-way communication scenarios, particularly when updates are predominantly from server to client.